Idiot's
Guide to Funtography.
game
boy camera
- b album -
animation
- shutterbug
- space fever - nintendo game boy
- stamps - paint
- printer
Hi
there! This thing is quite large, but serves as a one stop knowledge
for
most anything GBCam.
FAQ
Q: What does the Run Option do?
A: Actually, it doesn't do much of anything. It just
asks you who are you running from. Other that that, it's just put there
to make the SHOOT menu look like an RPG. Although I've never seen SHOOT
as a choice in any RPG before, except EarthBound.
Q: Who are YOU running from?
A: Democracy, dignity,
thoughtlessness,
and the Federal Bureau of Investigation. Oh, and the man with a mask
and
a hook.
Q: How does the Camera's eye move?
A: Well, you must move it manually. Get a soft grip on
the eye and turn it (180 degrees and to the left only!) so that you can
see what is in front of you.
Q: What should I do if the camera
breaks?
A: For info on replacing any game or system call
Nintendo
at 1-800-255-3700. Nintendo sells some vital parts online at Nintendo
Store.
Q: Will Game Boy Camera work with
Game Boy Color?
A: Yes, but not in the way you are thinking. It won't
take your pictures in full color. A game must be Game Boy Color
enhanced
to use the Game Boy Color's 56 color palette. No, there is probably not
a secret in the game to get color pictures. It's not that simple
putting
color in just any game, it takes memory and programming time.
Q: What kind of Game Boy do I
need
to play? Will it not work with Game Boy?
A: It will work on any version of Game Boy.
Q: Is there a player's guide out
for it?
A: Yes, that would be the Game Boy Camera Funtography
Guide. It's in stores now. It is not like the other Nintendo PG's, it's
smaller and made of harder paper.
Q: Do I have to pay to refill my
printer paper?
A: Yeah, it's MSRP 10$ for 3 rolls.
Q: Does the camera function
without
the printer?
A: Yes, it works fine.
Q: What are game faces?
A: You can put them in the 4 games included on GB
Camera.
Q: I need a manual!
A: That is a command, not a question. Anyways, if you
need a manual and you are in the U.S. go to Nintendo
Store. If you're not, you need to find someone that will deliver
worldwide.
Q: Can I delete all my pictures
at once?
A: Yes. On the main screen press select, choose EDIT,
then ALBUM and at the Album screen press Up, Select, and Start at the
same
time. It'll say DELETE ALL PHOTOS? A-YES B-NO.
Q: Where can I go on the net for
Game Boy Camera info?
A: Well, there is here, and then there is Funtography.Com.
Q: Can I print the comment that
I put on my pictures?
A: Sure can. To print your picture with its comment,
press Start so the thought bubble appears on the Print/Cancel Screen,
then
press A.
Q: How
do I get
my GB Camera Pictures on a computer?
1. print them on GB Printer
and scan
them 2. use a "Snappy!" device with your Super Game Boy on SNES 3. Find
out how to get a GB Printer Emulator and link your Game Boy to your PC.
(If this sounds totally foreign, then don't try it.)
BASICS
Hot Spot
With Hot-Spot, you can put invisible buttons that cause magical
things
to happen. Like hyperlinks on a web site, you can click on these
invisible
buttons, and they will take you to another photo, plus play a sound or
do a fade in effect. By underlaying your pictures with hot-spots, you
can
network your pictures, and make them more like a presentation.
When you select Hot Spot on the Special Menu (press select on the
main
menu), you will be asked to pick a picture from your A Album. (B Album
pics will require that you make a copy.) You can put up to 5 spots on
every
picture. That means a total of 90 spots in your album are possible.
Choose
one of the hot spot balls, then go up to your picture and lay it in the
appropriate spot.
You will be asked to pick your effects after you lay the spot down.
Hold down A and press up or down to choose which Sound Effect, which
Fade-in
Effect, and which picture you want to go to. You don't have to choose a
varible for every field; this means that you might make a button that
makes
the phone ring. Or the dog bark. Or the screen scramble. It's
unlimited.
So, have you finished your hot-spot creation? You can go to view,
then
choose show, and you will have an option to choose your "Hot Spot
Browser".
Remember, you won't see the spots, you will just have to click around
and
remember where you put them.
DJ Mode
Not only is Game Boy Camera good for doing pictures, you can make music
also. When you first activate the Play Screen, shoot the spaceship
emblazoned
with the letter "D" to dock into DJ Mode, where you'll be able to
compose
a three-track, 16-beat song. For inspiration, you can give a listen to
the camera's four sample songs.
Your first decision is, do you want to use a Sample song, a Saved
song,
or make a new one. You can only save one, and saving over it will
automatically
erase the other one. The four sample songs are permanent in the
Camera's
memory but you can remix them then save them if you want. Then you pick
a face. 1 is a mustached guy, 2 is an asian girl, and ? is your custom
face. You are shown at the DJ Board with your song playing. Here are
your
options.
Tempo - change the
speed,
you can go from 15 bpm to 240
Sound 1/Sound 2/Noise/ -
you can switch them on and off from the song
SE - sound effects, 9
different
ones to use, #9 is London Bridge
Scratch - hold left or right
at the board to reverse and speed up your song.
Sound 1 - Program
in the first note for Sound I by using the Control Pad to highlight the
first box in the row of 16. While holding the A button, move the
Control
Pad sideways to place the cursor on the piano key that you want to hear
during the beat. Release the A Button once your cursor is on the key of
choice, then repeat the process, plugging in the remaining notes. If
you
want to program an interval of silence, select the leftmost key which
is
a rest. This will make the box that represents its beat remain white,
while
any beat with a note assigned to it will appear black. Once you've
programmed
all of the notes for Sound I, move the cursor to highlight the Duty,
envelope,
Modulation and Loop controls, then hold the A Button to adjust thier
settings.
Sound 2 -
Hit
Select to switch. Sound 2 is the second music track that will play
during
your compositon. Program the notes and tweak the controls like what you
did with Sound 1. WAVE NOTE: If you want to customize your waveform,
you
must choose the third wave box. When you choose it it is 4 squares
going
opposite directions. Hold A and press right and left to choose part of
the wave. Press up or down to change it.
Noise - Press Select again to get the
Noise
Track. There are two kinds of noises or "notes" in this mode. The
default
is Noise 1 (drum), but change it to Noise 2 (techno) by pressing up or
down when choosing the note. If you are using headphones, hold A and
press
left or right to change which speaker the noise comes out of.
Games
Ball
History: Ball was one of the first Game and Watch games released, a
series of handheld games by Gumpei Yokoi. The only difference between
the
new Ball and the old is... well... you can't put your face in the old
one.
To Play: You are juggling 3 balls. If you hit the ball with your
hand,
it will bounce up. If it falls, game over. Left or B to move Left,
Right
or A to move Right. Sometimes Left and A can feel more natural. If you
want to get B Album pictures, you'll have to get 500-1000 points. The
first
three game faces are shown while you play, and the fourth face will be
shown (inversed) when you lose.
Space Fever II
History: Space Fever was an arcade game by Nintendo that played like
Space Invaders. It may be tough to find this one in the arcade, judging
that it is almost 20 years old. But you can play it on Arcade Emulators
for your computer.
To play: A is to shoot, B is the suicide button. At the start of the
game, you see three ships. Shoot them to start a game, "?" is Run! (you
have to earn it first, see secrets page), D.J. Mode is "D", and Ball is
"B". If you don't shoot any of the ships, you start playing Space Fever
II. The ship's point value is: Biggest - 30 Average - 10 Small - 5. In
addition, shooting a beam gets one point, and shooting 2 ships at once
will give you double points.
The small ones come first, they do not shoot, they just move. The
average
ones are next in line, they act like the small ones except they shoot.
Then the biggest ones come, they do not shoot, but each one hides
behind
two average ships that do. There are 3 rounds. After you beat Round 3,
you go back to Round 1. Easy enough? It will get faster each time. To
beat
each one of the bosses in each round, the best thing is to stay in the
center and shoot as fast as you can. You will shoot all of his beams
and
some will get through to the boss. This isn't always reliable though!
Use
your best judgement.
SECRETS
The B Album
The B Album is an album of pictures that are already in the
camera
itself. You get B01-B16 automatically, but once you start using your
camera,
you will complete tasks that unlock the hidden B Album pictures. Some
are
funny, some are weird, some are useful. Here are the tasks.
b17: Shoot
60 Pics
b18: Delete
60 Pics
b19:
Transfer
15 Pics
b20: Receive
5 Pics from Males
b21: Receive
5 Pics from Females
b22: Print
30 Pics
b23: Score
3,000 Points in Space Fever II
b24: Score
5,000 Points in Space Fever II
b25: Score
7,000 Points in Space Fever II
b26: Score
500 Points in Ball
b27: Score
700 Points in Ball
b28: Score
1,000 Points in Ball
b29: Finish
Run! Run! Run! in 17 Seconds
b30: Finish
Run! Run! Run! in 16 Seconds
Run! Run! Run!
To get Run! Run! Run! you must play Space Fever II and get a
high
score of 2,000 points. Some people find Space Fever II hard to play,
but
if you stay in the middle of your screen and stay still, pressing A as
fast as you can, you should be able to play to at least 2,000. Keep
practicing.
To play Run! Run! Run! Press A and B as fast as you can. Press Up to
jump over hurdles. The mole will be your toughest opponent. If you
raise
the flag after beating the game in First Place, fireworks will go off.
Wild Frames
The wild frames are extra large frames that you can use to spruce up
your
Game Boy Camera pictures when you print them out. These frames can only
be found when you choose to print a picture. To select from the wild
frames,
press select on the print screen. You will be asked to choose exposure
or frames, choose frames, then you may pick normal, or wild. OK, so
they
may not be actual "secrets", but they are a feature that some may not
find
as fast.
Other Tricks
Flip Stamp
To flip a stamp, hold A for about two seconds then release.
Test Print
If you have the Printer, hold feed while turning it on for a test
print.
It is Mario saying "hello".
Unlock Credits
To unlock the credits get 22 seconds in Run! Run! Run!
Print out DJ Music
To print out sheet music for your DJ stuff, go to the Sound I screen,
push and hold Start then press A.
Speed Control
Holding Up and Down at the Title Screen will make Mario dance faster
or slower. This trick also works for Slide Show and the Mouth in
"View".
FILE
CABINET
Wild Frames Chart
Download all the B
Album pictures in a .zip file
Stamp Chart
Game Boy Camera
Credits
Well, that's it! Do you feel
stupid?
That's the spirit!