Wario Land 2 (Game Boy Color) Game by Nintendo Reviewed by Philip "Pocket Squirrel" Wesley Save: Battery 1 Slot Released: 1998/1999 Works with: All Game Boy devices except for the Game Boy Micro. ESRB Rated: K-A (Kids to Adults) Quick Opinion: Own.... **************************************************************************** Opening Snide Remarks: After finally getting his own castle in Super Mario Land 3: Wario Land, our porky protagonist settles his brains down for a bit of a nap. Then minions of Captain Syrup sneak into his castle to exact their revenge! Oh! This game has a new twist! Wario can not die! No Game Overs! Wow! This game could be a cake walk! Let us see if the cake slices that way. (Editor's Note: There are two versions of Wario Land 2 available in the United States, one is strictly Game Boy and one is a dual mode Game Boy Color game. If you put the game into a Game Boy Color, it will delete over the Game Boy save and vice versa. This review is done with two Game Paks. The Game Boy original version and the Game Boy Color Dual Mode version. We use all original equipment in our reviews. Which can be a pain because sometimes we have to remove and replace batteries in some of these older Game Paks.) **************************************************************************** Gameplay Description: The "gimmick" of the game is that Wario is pretty malleable. He can be hit with things that make him stagger around drunk, he can be flattened, inflate with a bee sting, set on fire, and so forth. He HAS to use these ailments to his advantage. A good example of this is that a level might have a block that can only be burned, Wario needs to find some enemy or obstacle that will set him on fire. Or Wario needs to float down and into a small area and must find something to flatten him like a leaf. The transformations are coupled with a branching game path that has five different endings and almost fifty stages. Each stage has Wario travel from Point A to Point B (or a hidden Point C) collecting coins, beating enemies, and getting past the physical puzzles of each stage. You can also find a hidden treasure chest where you play a matching mini-game to get that treasure. When you beat a level, you get a chance to guess a number and earn a piece of a treasure map. The levels are full to the brim with breakable walls and somewhat tougher enemies. Wario flies backwards by quite a bit when he is hit, which leads to some frustration with boss fights where messing up boots you out of the boss room. In that case, the boss has to be damaged all over again. There is no game over, you just keep trying a concept until you get it right. Is this fun? Sometimes this is fun, but for less adept players this could prove fairly frustrating. I really like the unique concept and the pretty interesting transformations. The good thing is that -once you beat it the first time- you can choose a level from a branching tree to help you find the areas, treasures, and endings you missed. Wario also has a few moves to take out enemies with, such as his running body slam and the ability to pick up enemies and throw them really hard at things. Pressing UP on the Directional Pad as you jump also lets Wario jump higher. Wario can also do a ground pound move by pressing down when he jumps. In some levels you need to manipulate switches and other items to proceed. Over all, there is a lot more variety in the stages. The levels tend to be a little sadistic and reflect the slightly "off" sense of humor that Wario brings to the table. It isn't always just "find the goal" either. There are levels where the point is to find some item and break it. The different paths also make the story kind of wonderfully entertaining too. The difficulty has been ratcheted up to make up for Wario's new found immortality and that may throw a few people off. However, I do appreciate the challenge of the game a lot more than Wario Land 1, which was a touch too easy for my liking. Liked: The interesting new twist on classic exploration style game play leads to this being more of an action puzzle game than a standard action platforming game. Overall, the amount of endings, treasures to find, and things to do are impressive. Hated: The "keep trying until you get it right" gameplay may be frustrating to some people. Some of the bosses and levels are especially tedious. **************************************************************************** Graphics Description: The game looks reasonable on the Game Boy and Wario appears to have a bit of a gray border to help differentiate him from the very busy backgrounds. The various forms Wario takes are distinct and interesting looking. Wario certainly looks a lot more detailed and the outlines on the enemies also help to keep items from being lost in a monochrome mess of a world. The game also features a Super Game Boy Color Pallet and specialized borders. The color choices tend to work well with the environment Wario is in and the borders around the enemies help with older Game Boy models. The border is kind of cool too. I dislike the new "look" for Wario in this game as compared to his look in the previous game, but that is more of an aesthetic disagreement. They do use his new look to make him look more expressive. This kind of gives him a bit of a "Muppet" feel when he is facing the camera. Captain Syrup looks like she should. The Game Boy Color enhancements range from excellent in some of the cut scenes to minimal in others. For a Game Boy COLOR game, there are quite a few areas that are not very colorful. But the ones that are fall some where between what the original Super Nintendo and Original Nintendo could output in terms of graphical prowess. Wario is pretty monochromatic and the enemies are too. However, the addition of color means that the bosses change colors to denote how close you are to beating them. Which is a useful feature. All of Wario's forms are interesting and represented well. Liked: The bosses are creative looking and the graphics -while busy- are not difficult to see on older Game Boy units. The Game Boy Color pallet is pretty good although it tends to be very monochromatic in some areas. There are some excellent looking levels. Hated: I do not like the way Wario looks in this title. I prefer the older look for him. Some levels are certainly not a showcase of what the Game Boy Color can do graphics wise. **************************************************************************** Sound/Music Description: The music contains a lot of lackluster remixes of the music from the previous Wario Land game with a few new compositions. There really is nothing that stands out in the game, in fact, I feel like the music in Wario Land 2 is pretty unremarkable. The sound effects are fine and convey the action well. There really is nothing that stands out like the music in Super Mario Land or the original Wario Land. There is what I would refer to as a "Dynamic Sound Environment" in the game, where the music changes to reflect Wario's forms or how close he is to the exit of the stage. While the music is pleasant and the sound effects work in the context they are used, Wario Land 2 is very average in the music and sound department. Liked: The "Dynamic Sound Environment" idea is interesting and good. The sound effects are fine, there really is nothing that becomes annoying or irritating. The compositions are good and long enough to avoid becoming overly repetitive. Hated: There is nothing that really stands out or is memorable in the soundtrack of this game. In a way, I feel a little sad about this. **************************************************************************** Play Control/Game Design: The level design is divided into "rooms" in which there is always some sort of mechanic or hidden objects to find before moving onto the next "room." The play control is responsive, the abilities for the different Wario forms makes sense and the game is both challenging and innovative. I feel that the idea of a "platformer" where you can not die is very unique and I am glad to see that it allows the creators to explore different kinds of gameplay. That said, the bosses, while some may be a little frustrating, are a bit too simple. Once you figure out their set patterns, beating them becomes a fairly simple affair. The levels are varied and every technique and form is used to great effect and full potential. There is a lot of great game design at work in this game and it shows that they put a lot of effort into the concept. The only game design choice that bothers me is the use of "mini games" to get to a treasure or map piece. These come off as clunky and really break up the flow of the game. A better choice would have been to bring back finding a key and carrying it to a treasure door like you can do in the original Wario Land. I also miss the ability to produce a 10 Coin and use it as a weapon. This seems like a bit of an oversight. Also, the amount of knock back when you take a hit is ridiculous and adds to the frustration factor that the game is saddled with. The Map Mini Game has to do with guessing a random number and is just stupid. I would rather have had a mini game where I throw bombs at cute creatures or even the Golf game they introduced in Wario Land 3. The "picture lock" matching puzzle for the treasures is just too easy and just feels out of place as well. Liked: A lot of great levels, the powers are all utilized well in the game, and the over all challenge is very fun. Hated: The mini-games to get treasures and map pieces are stupid and very awkward. Bosses have extremely simple patterns, once you figure out their movement. **************************************************************************** Improve: Better boss patterns, better music composition, better mini games, and the graphics could be better optimized for the Game Boy Color. RIYL: Wario and platform games where you have to figure out "puzzles" to beat a level. **************************************************************************** Final Words: Wario Land 2 succeeds as an experiment in new game play styles and is certainly worth checking out. I had a lot of fun with the game, even though some aspects of it bothered me a bit. Those flaws aside, it is a good game and worth your time to play. **************************************************************************** Score Gameplay: **** Graphics: *** Sound/Music: *** Play Control/Game Design: **** Value: **** Star Total: 54% Personal Opinion Merit: 18% Final Score: 72% Letter Grade: B ****************************************************************************