BACK TO THE INDEX. Battle of the Bulge. -By Dean Cheung- -Presented by DMG Ice.com- -Interestingly trivial- -Presented 04/25/2006- |
Sega and Nintendo have been competing
in the gaming industry for quite some time now (well, perhaps a little
less recently), yet there may have been early signs that Sega was
destined to drop from the hardware market completely. In the early
90’s, portability was a hot and new demand which Nintendo broke into by
introducing the Gameboy. Sega, seeing the success of the Gameboy, tried
to compete in the market by introducing the Sega Game Gear. Due to the
fact that the Gameboy was such a big success, Sega realized it would be
quite the challenge to turn gamers away from Nintendo, thus their
attempt to utilize features that the Gameboy did not offer. With these
implemented features, Sega hoped it could build a fan base for Sega and
the Game Gear. The Game Gear’s most famous feature over the
Nintendo Gameboy was a color screen that boasted 4096 available colors
at a 160x144 resolution. Sega made numerous commercials to show off the
new color screen that truly put the old brick Gameboy’s green and black
display to shame. Despite having color, however, the Game Gear could
not keep up with the Game Boy. Portability was one factor;
the Game Boy was smaller and more versatile while the Game Gear was
almost twice the size. This made the Game Gear far less portable of a
portable than the Game Boy was at the time. Ultimately, battery life
has been criticized as the most probable downfall of the Game Gear; the
Game Gear required six AA batteries while the Game Boy required only
four, and they only lasted for a maximum of 5 hours of game play
(sometimes it even felt about half that long). The battery life was not
the only grave error on the Game Gear's part. The game selection of the
Game Gear widely harmed it. At the end of the day, the Game Gear had
less than one-fourth of the titles the Game Boy enjoyed. Having a
wider, perhaps more enriched, selection of games also helped Nintendo
defeat Sega’s tinier offering of games in the Market. Maybe if these
three elements had been much better, the Game Gear would have stood a
chance. With a valiant effort, Sega fought on
with their alternatives, only to give up on portables, and then finally
on consoles when the Dreamcast faded into the backburner. Perhaps
Sega’s ideas were just too many years ahead of their time, or perhaps
there was poor planning and vision, or maybe even both, but whatever
the case, Sega has moved on to provide quality games. So I ask you, the
reader, do you think the Game Gear was an under appreciated sign of
things to come for Sega, or maybe it was just meant to be? Maybe they
are secretly planning the Dreamcast 360, but who really knows? -Editorial by Dean Cheung- -Property of dmgice.com- |